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by strangetortoise 867 days ago
To make meaningful statements about P and NP problems, you probably need to be able to model your problem as a computational one.

If for example, you model it as a graph, with a peg represented by a node, and a bounce direction to another peg with a directed edge. Assign probabilities to all the edges. Then you cqn simply flood search outwards to the end of the graph, accumulating probabilities by multiplication. Any node on the boundary with probability higher than zero can be reached, given enough balls. This job is clearly in P.

I'm not sure it makes sense to talk about "P" for physical problems without a computational model, but I'm not a complexity theorist

1 comments

Strictly speaking, the fundamental complexity classes (in order: L, NL, P, NP, PSPACE, EXPTIME, NEXPTIME, EXPSPACE) apply only to decision problems, which pose yes/no questions. For example, it's commonly said that the Traveling Salesman Problem is NP-complete, but this only applies to the decision version of the problem: "Given graph G with edges weighted with positive integers and a maximum weight n, does there exist a Hamiltonian cycle through the vertices such that the sum of the weights of the edges used is at most n?" In addition, for a problem to be in NP, the polynomial-time-verifiable certificate only has to exist for yes instances, there is no need for it to also be verifiable that no such cycle exists (a problem verifiable in polynomial time for the no cases is in co-NP).

Decision problems are much easier to reason about, which is why they are used to construct and define the fundamental complexity classes, though it is certainly possible to define analogous classes for different types of problems. See for example, Krentel (1988) "The complexity of optimization problems", which considers TSP-OPT: https://doi.org/10.1016/0022-0000(88)90039-6