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by vatys 871 days ago
Virtually reaching for things far away might be interesting.

I've alway been on the fence about VR, even for games, and never found any experiences to be compelling after a few minutes of fun.

However, one thing that struck me about Half-Life Alyx was the "magic" feeling of the Gravity Gloves in the game. In the game you point and reach for something, flick back, and it flies into your hand. It's very satisfying and intuitive, and possibly my favorite aspect of the design of that game.

I'm not sure if this would translate well out of a game design and into "real world" mixed reality, but it's an interesting thought.