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by meheleventyone 870 days ago
That combined with a noisy signals from inferred controls with eye and hand tracking will frustrate a lot of people. Our current interfaces are extremely precise in comparison.

I quickly narrowed down on VR experiences that provide a decent feeling of facsimile to real life being the most interesting and engaging. Beat Saber is a case in point here but for me it was combat flight sims using stick, throttle and pedals. Moving to gestures and eye tracking wrecks all of that.

I also don’t know why the original article calls using a mouse indirect as if we aren’t masters at that as well. As well as a spatially aware species we are also a tooling using species. We are experts at leveraging our spatial reasoning to manipulate tools in the world to do things we otherwise couldn’t. A mouse movement in the world translating to moving a cursor on screen is a perfect fit.