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by SirMaster
870 days ago
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>As an aside, the game is technically interesting, being a really simple example of using llm generation for game mechanics. But it is not engaging at all and feels nonsensical to me You just gotta make a game out of it. For example challenge yourself to try to craft "pizza". Can even try to do it in as least number of crafts as possible. Point is, just crafting random things to see what it spits out is OK, but trying to use your own logic to combine things to get to an arbitrary solution you come up with is much more engaging, at least to me. Challenge your friends to craft some specific "thing". Think of something you might think could be hard to craft to, and ask them to do the same and see who can get there first, or in the fewest steps. |
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So to me it feels like playing against a soulless vector database rather than something engaging and well-crafted. I think what gives me this impression is that things are commonly related to each other using words rather than their meaning -- getting from "pirate" to "captain crunch" to "serial killer" is obviously following lines of language rather than the core concepts that relate objects. This is directly opposed to the actual act of crafting which is 100% rooted in the material world and has no relationship to language.
Maybe I'm losing my imagination, but doing it like you suggest, creating challenges, is makes it more fun. I think I'm just tired of thinking in language.
I'm also seeing a lot of my favorite game creators on twitter enjoying the toy and I'll trust their taste over mine :)