Hacker News new | ask | show | jobs
by PaulDavisThe1st 873 days ago
> Audio ultimately leads to a 1D data track.

Do people here really not know anything about surround sound, and multichannel sound in general? Apple's new surround support? Gaming use of Ambisonics? Film scoring? Do they really not understand how you need to mix differently for phone playback, car playback and "stereo system" playback (or at least pick one because that's the best you can do) ?

Sigh.

1 comments

I thought it would be easy to understand the difference between x channels that play 1D data (that remained unchanged for half a century almost) and going from 50 thousand pixels to 15 million, with dozens of different sizes and aspect ratios would be readily apparent. Alas, I was mistaken.

Sigh.

I don't pretend to know much, if anything, about the intricacies of video and graphics programming. It would be nice if people who think that audio is "x channels that play 1D data (that remained unchanged for half a century almost)" could return the same courtesy towards audio.
5.1 surround was invented in 1987. Sound mixing as we know it did not change in the same way graphics did. One should not expect courtesy if they can't offer it in the first place.