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by aniforprez
877 days ago
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Functionality does not make good UX. Good UX makes good UX Not sure how people don't remember what a revelation the capacitive screen was. It was miles better than most Nokia phones that mostly used resistive screens (not saying that Apple invented capacitive screens but they most certainly made it popular) and the navigation with the simple home button and everything else being instant feedback with the buttons on the screen was better than anything else on the market from what I remember. The keyboard especially was incredible with that light tapping sound and instant keystrokes appearing. While it wasn't functionally better than most phones (famously less functional than a Blackberry), it was very much the leader of the pack in details that ACTUALLY contribute to good UX. Just as the iPod and the clicker wheel was ahead with the instant feedback and usability of rotating the wheel to scroll at high speeds through hundreds of songs |
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When iPhone came out, the mobile internet was so shit and screen was very low res, so the benefit of having a full touchscreen was minimal (mostly being able to select things directly, but that was a very small advantage). Mobile web wasn't a thing. You had to have wifi for any real speed. And if you had wifi, you were likely in a building where you could sit down, and there were things like netbooks and mobile pcs that were just better than the iPhone for doing web stuff. Even people with iPhones still mainly used them as iPods and phones before 3g cellular.
The keyboard on Blackberries was in fact better UX because it was easier to use and faster to type on, without any delay in appearance. The on screen keyboards were all shit until swipe typing became defacto standard.
And then you look at the drawbacks, like no removable battery, no microsd expansion, no shit proprietary cables that would break, no copy/paste, e.t.c, all of them absolutely make the UX horrible.