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by theNJR 863 days ago
You captured my feeling perfectly. In particular

>> While your then-PDA may have supported 3G and came with many other capabilities the first iPhone lacked, there were certain things in regard to build, design, usability and intuitiveness that were unparalleled in the products at the time. Comparing an iPhone and an iPAQ Pocket PC made the latter seem ancient, even though it could do a lot the iPhone couldn't. Compare a Vision Pro to a Quest 3, I am saddened to say I don't see the same.>>

I too was hoping for the sum of the parts to be something special.

I’m picking my AVP up on Saturday. I’ll give it an honest go but expect to return it within a week. I’ve owned most VR headsets and they sit in a drawer, rarely used. For a few hundred dollars I’m ok with that. For a few thousand I am not.

2 comments

What makes you continue to try all the VR headsets if they keep sitting in a drawer at the end of the day (honest question)?

When I see comments like this, and there seem to be many, I can’t help but think VR is a technology in search of a problem. With every platform Apple has launched they show the problem it will solve for customers and I just don’t see that here, and really haven’t seen it with any VR headset, at least not enough to overcome the downsides.

I can’t help but think of this video of Steve Jobs… “you’ve got to start with the customer experience and work backward to the technology. You can’t start with the technology and try to figure out where you’re going to try and sell it.”

https://m.youtube.com/watch?v=oeqPrUmVz-o

I got a Hololens 1 that turned out to be a white elephant and I read a lot of stories about people buying VR headsets and abandoning them so when I got an MQ3 I was quite deliberate about getting a variety of games and apps and spending enough time with VR to succeed at it.
I co-founded a (failed) vr startup so I’ve got my 100 hours in the Oculus and Vive