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by JoeOfTexas 870 days ago
This is a very difficult space. I think the best way to be successful is to have an instant hit game, or spend tremendous community effort getting players every day of the year.

I tried my luck with https://acos.games early on when there was very few alternatives to BGA. I still develop for it behind the scenes when I'm bored. My biggest failure is UI/UX. People don't care too much about the awesome technology hiding behind the scenes. =(

1 comments

Looks really well done. The documentation was very well written. I don't have a use case at the moment but it was interesting reading through the documentation to see what is possible. The state management and replaying games seemed neat. I'm writing my own set of games and just thinking about making the system flexible enough for others to integrate with feels like a big undertaking. Cudos for the work you put in.