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by pedalpete 878 days ago
I wanted to come in liking this. I liked your initial description about "level up" and that it was a game.

What you've made might be great, but looking at the UI, I don't instantly see why this would be a "fun" way to "level up".

I don't mean that what you've done couldn't be great, but it's not good enough yet, and I think it's going to be difficult to get any sort of traction without a great design here.

You clearly put a lot of effort in getting both the Kotlin and Swift apps.

I suggest you pick a single platform, and get your iterations done on that before trying to support both platforms off the bat.

1 comments

Thanks for the feedback and taking the time to look at it

Yeah, I really need better design and art direction. Those are skills I don’t have, so I’ll need to get help somehow.

By design, are you mostly referring to the UX. Like it’s confusing to add exercises? Or do you mean, you were expecting high quality images of people working out for the app screenshots and more graphics within the apps?

I wasn't expecting high quality images of people working out, but it is so easy to get Midjourney to make them, you may as well.

I was referring more to the UX of the app.

Is it easy to add an exercise? It may very well be, but the design doesn't instill confidence that I'll know what to do. Red buttons are the colour of delete. So everything on your app says "don't touch me".

I suggest you find an app you like and just copy it. Maintain simplicity above all else.