| Let me tell you (a bit from experience) It has to be low, but it shouldn't be too low! - Early adopters really don't mind paying more - If the app has some intrinsic corporate value it can be priced higher - Pricing "sets the tone" of the product For example, a regular user won't mind paying $1 compared to a $0.10 product. So charge $1 And think of how many copies you have to sell more at price X to profit like price Y. Suppose an exageration: price X is $1 and price Y is $100. Is selling at price X really 100 times more difficult than at price Y? Selling 5 units at Y price may be difficult but selling 500 units at price X may be harder You don't want to celebrate 1000 sales at $1, you're still starving at the end of the month. |