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by PaulHoule 877 days ago
And Asgard's Wrath 2, Angry Birds VR, The 7th Guest, etc.

VR titles on MQ3 are great. The MQ3 comes with an awesome MR demo that you might miss because it has a stupid name. They opened up the API for MR apps to developers not long after the MQ3 hit the streets but MR apps have been slow to show up in the store, I did preorder Demeter which the headset should have downloaded yesterday so I should check it out.

Big picture the MQ3 is based on Android the same way the AVP is based on iOS but unlike the AVP you can sideload apps to the MQ3. There is not really a "metaverse" but rather an app store that works a lot like a phone or game console. Horizon Worlds shows some of the difficulties w/ the "metaverse" concept, namely there is just so much geometry and texture data you can hold in a headset so you are limited to at most 20 players, at the cost of having a simpler world than the 8 player, and you can't use your own textures -- brand Z can't use their logo and I can't make worlds based on photography and visual art like I want to) Asgard's Wrath 2 is amazing as a single-player game but a game like that today on consoles would feel the need to have multiplayer features but AW2 only has a leaderboard and the occasional meaningless corpse. Given Facebook's market position you'd think they'd be working on multiplayer but multiplayer experiences are thin on the ground right now.

MQ and AVP and Magic Leap and Hololens 2 all support WebXR and I found it really stunning to share a space with a boulder from Mars that a grad student built a 3-d model based on images from the Pathfinder rover and the great thing is you can make worlds like that with

https://aframe.io/

that work on headsets and work on desktop computers, phones, etc.