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by meheleventyone
879 days ago
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For WASM in the browser I'd gesture at Figma for a economically viable product. From my own perspective, which is browser based games, WASM opens up a lot of options. From using battle tested physics engines that are written in systems languages to the ability to access SIMD primitives. One of the underrated capabilities from that perspective to me is that floating point math is deterministic across browsers and platforms which is a bit of a holy grail for multiplayer games programming. Beyond that it promises to get faster and more efficient over time which is a good thing for performance heavy web apps. Outside the browser MS Flight Sim uses WASM for the UI in part. WASI I know less about but doesn't seem totally crazy and in comparison to things like the JVM has a broader set of languages that can use it. |
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This is interesting and relevant to me. Do you have any suggested links where I can read more about this aspect of wasm?