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by cornstalks 879 days ago
One realistic use case I’m currently exploring is game scripting with Wasm. I don’t want to write Lua. And I don’t want modders to be compelled to use some specific scripting language.

If I use Wasm in my native game then it’s easy for modders and others to create their own scripts and mods that can then be compiled to machine code by the game and safely executed on others’ computers. They don’t have to trust the modder because Wasm’s sandboxed design protects against a lot of bad behaviors.

It’s not so much that Wasm is totally unique here. Rather, to me it has many of the features and attributes I’m looking for in one single package/technology.