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by tegling 874 days ago
A lot of industry standard design patterns are a consequence of that additction-optimization UX work. So you're probably applying this whether you wish or not. On the surface it makes the app/game engaging--but why? What's the state of mind of the person using the app?

I've recently started developing a game for fun and found my self having to put a lot of effort into figuring out whether "is this _actually_ fun and fulfilling?" or "does it only make me compulsively feel like I have to continue, waiting for the fun that's around the corner (but never shows up)?"

1 comments

Yeah this is probably a good point. But that makes it very hard to put blame on anything in particular (that we might be able to fix). Except maybe the incentive structures we've created.