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by FateOfNations
879 days ago
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Apple considered the App Store commission to be compensation for the value delivered by the entire iOS developer ecosystem, not just the mechanical/infrastructure parts of the app distribution process. It was a pretty good setup: aside from the $100/year membership fee, the charges scaled with revenue, which in most cases is a good approximation for the value provided (there were some edge cases where that falls apart, like digital content purchases). Unlike, say Microsoft, they didn't charge $250/seat/year for their full-fat IDE. The also haven't charged licencing fees for the SDK, like is common in the video game space. |
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If a user wants to specifically avoid this 'ecosystem' and have a direct relationship with the app developer, such user should be allowed to run the app without Apple's consent, permission or even knowing.