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by alwayslikethis
882 days ago
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Note GTK3/4 doesn't have true fractional scaling. What it does is scaling up to 2x and downsample to the required resolution. This is not that visible but it does produce some blur, along with the performance overhead. Qt5 doesn't support it either, though Qt6 does. Of course we'll see improvement, but I doubt it would get to the same level as Windows in the next 5 years or so, which is a long time. |
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At these pixel sizes (except 125%), it is irrelevant. MacOS and iPhone do exactly the same for years, and nobody was ever bothered.
> along with the performance overhead.
By the increased resolution of the framebuffer; the scaling itself is done by hardware (and here I do not mean GPU; I mean output encoder).