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by bluetidepro
880 days ago
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First off, look into how much IP/character design Pokemon stole from Dragon Quest. Pokemon isn't the "og" of this style. Also, the Palworld creator is already known for this style of "rip-off" game. Their other title, Craftopia, was a game they basically ripped directly from Zelda's Breathe of the Wild. They also have a title, Never Grave, which is basically a rip of Hollow Knight. They seem to know how to toe the line without getting sued. |
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- Pokemon, obviously.
- The text when you enter a new area, the fonts, etc all scream BOTW/TOTK to me (among other things to a lesser extent like the into sequence and climbing mechanics).
- The immediate visual of a larger-than-life tree looming over the world is evocative of Elden Ring, and to a lesser extend the emphasis on dodging is very similar to fromsoft games.
- Basic crafting/base-building mechanics from every other early access game released in the last decade.
I'm still really enjoying Palworld, I don't want to sound like I'm being overly critical. It's fun to have all of these elements combined into a fun game that people will forget in a few weeks. It's just obvious that there wasn't a ton of original thought put into the game. It also lacks a lot of very basic features relating to multiplayer progression and team mechanics.