I've seen a few arguments, but I still don't see how Gamefreak/Pokemon isn't just going to sue the crap out of these developers (Pocket Pair). Maybe they can get away with loosely copying the creatures, but they blatantly rip off the pokeball/catching design/mechanics that are a part of Pokemon's core IP. Maybe someone can tell me I'm wrong?
First off, look into how much IP/character design Pokemon stole from Dragon Quest. Pokemon isn't the "og" of this style. Also, the Palworld creator is already known for this style of "rip-off" game. Their other title, Craftopia, was a game they basically ripped directly from Zelda's Breathe of the Wild. They also have a title, Never Grave, which is basically a rip of Hollow Knight. They seem to know how to toe the line without getting sued.
Nearly every element of Palworld seems to be a very blatant imitation of another popular franchise.
- Pokemon, obviously.
- The text when you enter a new area, the fonts, etc all scream BOTW/TOTK to me (among other things to a lesser extent like the into sequence and climbing mechanics).
- The immediate visual of a larger-than-life tree looming over the world is evocative of Elden Ring, and to a lesser extend the emphasis on dodging is very similar to fromsoft games.
- Basic crafting/base-building mechanics from every other early access game released in the last decade.
I'm still really enjoying Palworld, I don't want to sound like I'm being overly critical. It's fun to have all of these elements combined into a fun game that people will forget in a few weeks. It's just obvious that there wasn't a ton of original thought put into the game. It also lacks a lot of very basic features relating to multiplayer progression and team mechanics.
This is the first time I’ve heard Pokémon accused of ripping off Digimon, the Tamagotchi clone released in 1997 that pivoted to becoming a Pokémon clone afterward. Or do you mean that later generations of Pokémon ripped off Digimon?
Ah. Still not a very relevant comparison considering the evidence. There's inspiration, and then there's "ripped elements of the model and didn't even bother modifying the vertex count." https://twitter.com/byofrog/status/1749618893448982776
They don't have the same vertext count, and you can't just create a different model using the same number of vertices and moving them about anyway*. The author clarifies here:
*Or, you can, but it does not make it any more simple to copy a different design. Maybe the hair could use a brush or something to change it quickly but for the rest of the Pal it would be useless.
I keep seeing this claim repeated without a citation. I just looked at Wikipedia and could not find any examples, except as it pertains to Dragon Quest Monsters, which does seem similar to Pokemon, but came out in 1998, after Pokemon. Regular Dragon Quest -- which I have not played -- looks like a normal JRPG like Final Fantasy. Dragon Quest Monsters appears to be a monster collector, but the timeline (as mentioned) is wrong.
Care to provide any evidence for this claim? I'm starting to think this is another case of "Kimba the White Lion is a ripoff of The Lion King" and someone is going to have to make a 2.5 hr long YouTube video debunking the Internet's idea that Pokemon is a ripoff of Dragon Quest.
This is the picture going around that this claim seems to be based on. Not a JRPG guy, so I can't tell you which game those DQ designs are from or when they actually debuted, but that doesn't seem to be stopping people from accepting it at face value. https://twitter.com/kelskiYT/status/1749243751460188233
the original dragon quest (and also dragon quest 2, which came out before pokemon) still had monsters in it, whose designs were blatantly ripped off by pokemon. the source is the game, feel free to go check out some dragon quest 1/2 gameplay and look at the monsters.
Scrolled through this longplay and the closest one I could find was Golem, which bears some similarity to James Turner's design for Golurk from Gen V, I suppose (in that they are both stone bipeds). Is that what you're referring to? https://www.youtube.com/watch?v=jmzHrNVelL0
Game mechanics are generally not copyrightable. Nintendo did file patents for some mechanics in the newest Zelda game. I don't know how well those would hold up under court scrutiny, bad patents are approved every day. Pokemon's mechanics were also not fully novel, it was inspired by what was already in 1997 the well established JRPG formula.
Mechanics are cannot be copy-written and there are dozens and dozens of creature collector games that use similar mechanics to Pokemon. Pokemon isn't even the first creature collecting game.
I do wonder how this game became quite so successful - it seems to be an indie overnight success despite incredible cheapness and a certain amount of ripoff?
From what I've read, there is a massive amount of disappointment with the previous Pokemon games. I haven't played them but if you read about what the community thinks it's almost entirely negative. They feel like there is no effort put into making those games truly great. This game, apparently, is close enough to Pokemon to scratch the itch and is done well enough. That doesn't explain all the popularity but it explains some of it.
Palworld creators designed their models to be as close as possible to Pokémon while still staying legally distinct. It is so genius I wonder why no one has thought about doing this before.
> as close as possible to Pokémon while still staying legally distinct
I'm definitely not an expert on the matter, so this is just curiosity. How can something be so similar that the average person looks at it and thinks it's a Pokémon clone and not count as a derivative work?
Copyright covers the specific work of art you created, not anything that looks like it. Birdman didn't violate Batman's copyright even being an international callback. Nor did every superhero movie that tried really hard to copy Nolan's style after his trilogy.
It was perfectly fine in 2023 to create a cartoon about a prankster mouse called Nicholas sailing a steamboat. What became legal in 2024, with the copyright expiration, was to give him those exact pants and ears and call him Mickey.
I'm not familiar with Pokémon, so I'm not sure if the PW cartoon monsters are literal copies of the originals or just drawn in the same style.
Copyright laws vary between countries. I imagine a UK court might treat things differently, given our Copyright Service's rules:
> Legally only the copyright owner has the right to authorise adaptations and reproductions of their work - this includes the making of a derivative work.
But of course, this all comes down to whether or not a court considers it derivative, which is what I was curious about.
Nintendo has no leg to stand on and they know it. Otherwise they would have acted immediately, just as they did for the PalWorld Pokémon mod that was foolishly shown off before being publicly released.
nintendo are the most overly litigious company i'm familiar with, if nothing comes of it then i guess it must mean they don't think they have a winnable case
There aren't even close enough to confuse someone who doesn't watch/play Pokemon.
If you showed me any given pal or Pokemon and asked me if it was a Pokemon, I couldn't tell you. They are obviously in the same style. But looking at that page I don't think they are actual copies, and I don't think anyone shown both at once would not be able to distinguish them.
I couldn’t finish the list because by the time I got to shaymin it’s obvious that the majority of this is just picking out details that look similar NOT the same. Bunch of nitpicking with no substance.
This seems like a premature launch, there's nothing on the page that's useful when playing the game. It would be great to actually see what the skills do, their work abilities, and all the other info that's available in the game's paldex, or especially to get info that's not actually available in game like regional distributions.
The one good thing about Palworld is it got me to learn about Cassette Beasts. A Pokemon-like that doesn't straight up rip off monsters and is not "early access" bullshit.
Gamefreak / Big N had it coming. For years theyve let the poket monsters franchise stagnate.
Palworld is the best bits of multiple games joined into one. I played it for 10 hour thus far and am actually impressed. You can tune the world to be as relaxing or as intense as you want. You still get to enjoy the game like everyone else.
If they can keep it up, they may have made a franchise to rival poket monsters.
After all, all IPs have their downfall.
For the location map, instead of having one image of the map per creature, it would be better if you had a single image and then overlayed the locations with css. That way you could also use the same data to show all creatures from a single location.