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by Madmallard 882 days ago
They need something. I've been trying to crack into this space for a better part of a decade. Ideas that come naturally to me that I spend hundreds of hours on end up being limited by ludicrous amount of art requirements to be considered acceptable in my mind to the public audience. I'm not interested in releasing an 8-bit (but looks worse somehow) pixel art clone of a popular genre. I want to make something truly interesting. Well, do you have a studio of artists ready to work for the next year or two? No? Well, good luck then.
2 comments

I never did any game development but I feel the same way. I never pursued this path but I kinda wish I did in some way and the idea that maybe it's not too late to switch comes back every so often but the scope feels impossible. I wonder if AI tools making the art would be a big enabler for small indie studios. Still, it does seem like 10 - 100x effort required to make a good 3D video game that sells vs. making an even somewhat complex app.
> ludicrous amount of art requirements to be considered acceptable in my mind to the public audience

Do you want to do the next Carmack game? Not even Carmack is doing Carmack games any more :)

> releasing an 8-bit (but looks worse somehow) pixel art clone

Good pixel art is harder than it looks and I'm not sure it takes less time. But there is a middle ground between fake 8 bit and high budget with hundreds of artists.

I was talking specifically about indie games that have obviously not very high quality pixel art with my statement.