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by bhb916 883 days ago
Quite the contrary, the world you envision isn't nice to think about at all. It's impractical, inefficient, wildly haphazard, and, worse than that, would produce the exact opposite of what you're looking for. The profit motive might not be aesthetically pleasing to you but it provides the vibrant indie marketplace we see today.
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My inspiration for the idea was VicScreen[1], an Australian Victorian state government agency that funds film and interactive media projects. In the past they have funded half of a project's development budget but I'm unsure of their procedures as of now. Cult of the Lamb[2] was partially subsidised by VicScreen as an example. There is a selection process but the money comes with few strings attached, mainly attribution.

> The profit motive might not be aesthetically pleasing to you but it provides the vibrant indie marketplace we see today.

At what cost? My main point, ignoring my objectionable proposal is that video games could use better patronage from actors that aren't entirely profit driven. Having spoken to indie developers myself, there is a palpable constant stress living proposal to proposal with their business hanging in the balance at all times. That may very well be the nature of the market and some might say, so be it. I feel removing that stress to perform would probably offer better results, but who knows.

I am idealistic and I don't think art should be subject to the same conditions as the average business because the inherent value proposal is intangible and varies wildly to all that experience it.

[1] https://vicscreen.vic.gov.au/

[2] https://www.cultofthelamb.com/

Art is a sort of enjoyable endeavour for the artist and I certainly wish I would be paid to paint or make a videogame - but the world has way too much art being produced and it doesn't need another one - so I can keep writing crap react app for 300k and my soul or make a game for 50k (or go indie and likely starve).

In particular I think fiat currency and inflation drives the industry to stupid investments trying to follow trends and make money before your cash loses value - and those stupid investments turn into bad work practices. It's no chance work quality keeps going down (we're on a downhill spiral in every sector, from construction to tech, if you ask me what I've seen in the past 20y).

Art, being the antithesis of working badly, dumbed down significant (modern art anyone?) and become just a vessel to store value, more than something good made by masters.

Something intangible like a game license, despite still being art, is caught between two fires and turns into the one hit the most.

Basic income won't solve anything, it will just make everything more expensive and will shift even more money into the hands of the government.

Until we get rid of governments (likely with a painful crash, after we collapse on our own, after a 50 years slow decline) the situation is not going to improve in any way.

> Until we get rid of governments

Nice to see you taking the eco option. Without governments to provide health care, security and infrastructure the world population is sure to decline drastically and then the biosphere will rebuild itself.

yawn another libertarian blaming things on too much government.

I could sure use some more government right now cracking down on industries with oligopolies that feel no threat of consequence for completely undermining the quality of their products while raising prices.

Who says way too much art is being made? There are a dizzying array of video games outs there but there is still clearly plenty room for more.

The problem is the exploitive way we set up these industries. Right now we have most of the big game companies seemingly poised to try to fire all the bulk of their artists/employees in favor of ai and it goes going to fail spectacularly but the damage to human workers in the industry will be long lasting all the same.

artists are a dime a dozen, I say this as someone who has been dating one for 12 years now.
...you think people primarily create indie games because of profit motive?

That seems to me to betray a deep misunderstanding of the nature of human creativity.

Games are an art medium. Humans will always create art, no matter what tangible rewards are possible.

Instituting a universal basic income, such that people can quit their soul-sucking jobs and still make enough money to pay for food, shelter, heat, etc, will absolutely create a huge boom in art of all kinds. That includes indie games.