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by jmyeet
877 days ago
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This is ancient Internet history at this point but does anyone remember Rovio? In the early days of the iPhone/iPad they made a large amount of money with the Angry Birds franchise, even licensing the IP to a movie (or was it 2?). In 2011 Rovio took ~$40 million in VC funding and I distinctly remember thinking "well, that's over". Creative ventures don't scale. You cannot reduce them to a magic and infinitely-repeatable formula no matter how hard people try. People try and that's why we get the exact same summer blockbuster movies every year, 20+ years of superhero movies just rehashing old IP, endless sequelss, annual Call of Duty releases, FIFA/Madden annual micro-transaction hell and so on. VC funding works what you're doing is repeatable otherwise it doesn't. |
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Just rehashing the same concepts and improving them is a pretty solid strategy.
This strategy won’t create the Minecrafts and Stardew vallies, but it covers the bulk of game development.