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by sram1337 877 days ago
Is the goal to give players an engaging experience, or guide them through specific chess material?

I had a similar experience to the person above - after a few puzzles where the first move is the same I wasn't interest in doing more. I also don't want a random puzzle - generally puzzle progression goes from easy to hard - will random just give me a really hard one?

If you are set on keeping the order of _1001 Ways to Checkmate_, maybe giving some context on which chapter the user is on would be nice (Queen Sac, Forks). Otherwise as a user, if I don't want to do some unknown amount of queen sac puzzles over and over then I'm just going to bounce.