| I work for a competitor, but I do know a fair bit about HaptX's system. The force feedback is driven with a complex exotendon (cable) system that can give dynamic resistance as well as just pulling on you. The tactile haptics are much more interesting. It's a grid of piston actuators in several places along the palm and fingers. They need the huge backpack and separate gigantic floor unit with a compressor to generate the pressure required to push those pistons fast and hard enough. They also have their own hand and finger tracking. It's actually a pretty cool system. As an engineer, I respect the hell out of what they're doing. The haptics really are the best thing on the market right now. Unfortunately the cost is so high and the use case so narrow that it just isn't worth it. So far, VR haptics has really only found use in training and simulation. There's real potential there, but it's a very small market right now. But we do see that it genuinely does help shorten training times when we convince someone to use it. |