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by juunpp 885 days ago
I'm in that camp and can suggest a few recommendations in order of:

https://d3dcoder.net/ -- The DX12 book is the latest edition. The books have several chapters at the beginning covering 3d transformations.

https://foundationsofgameenginedev.com/ -- The first installation, Mathematics. This will cover a lot more ground and derive things from first principles while not being overly formal.

https://www.mathfor3dgameprogramming.com/ -- A lot more formal than most game/graphics math books, and goes into more depth, particularly on the linear algebra.