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by Arrath 886 days ago
Coming soon to a factory near you: New game to Rocket Launch challenge run using only one assembler and an entirely unholy amalgamation of circuits.
2 comments

It would not take much in the way of circuits, actually.

Some constant combinators can hold a list of recipes, and then a circuit that goes through the list one at a time takes like 5 combinators. With a human adjusting things once in a while, that's about all you need. Even upgrading the circuits to make specific quantities wouldn't require much.

The unholy amalgamations would show up when you're trying to make specific items on demand from scratch, or other super-optimized tasks. But beating the game doesn't need that, it needs bulk amounts of everything. And there's no optimizing away how long you'll have to wait. The best you can do is get speed modules early.

And while there's room for lots of careful inventory management and edge-case handling and failure recovery, building an alarm that goes off when nothing has been crafted in 30 seconds takes one combinator and a speaker.

One assembler, no chests, only sushi belts. Let’s go.
Oh god, I'm horrified and intrigued. I wonder how the end result would look with all that state management.
Minibase run. The opposite of mega base.
Already done back in 2019 with the recursive blueprint mod. 9x13 microfactory: https://www.youtube.com/watch?v=9dzQge6pe2o
We can go smaller!
The SFF craze finally hits Factorio!