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by Teongot
880 days ago
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From the article > When it started testing simulations of early Pentium prototypes, Intel discovered that a lot of game designers had found that they could shave one instruction off a hot loop by relying on a bug in the flag-setting behavior of Intel's 486 microprocessor. This bug had to be made part of the architecture: If the Pentium didn't run popular 486 games, customers would blame Intel, not the game authors. Does anybody know the details of this? |
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> Sadly, my source for this was a former Intel chief architect, and I don’t think he ever said it anywhere that was recorded. […]