Hacker News new | ask | show | jobs
by rednab 890 days ago
As others have also mentioned, the most important thing you can do is show interest and engage with your son and his ideas. And that really requires only your time and maybe a pencil and a bit of paper.

Figure out what kind of game this is and what part of the design process he's most interested in. Maybe it's not so much the game but he just wants to design cool game characters and have them walk around?

If you both do want to make a computer game, I think the various Make-A-Game games, many of which have already been mentioned, are your best bet. Game Builder Garage or Super Mario Maker (Switch), Wonderbox: The Adventure Maker (Apple), RPG in a Box or Super Dungeon Maker (PC), Roblox, whichever is the best match to your son's ideas.

Unlike some others here, I would recommend against switching to 2D. From a didactic perspective it absolutely would be the way to go as it makes a great many things a lot more manageable, but from experience you run a big risk of losing engagement and interest, especially as your son explicitly wants 3D. For a lot of kids in that age group, 2D just isn't cool.

I'd also recommend against full-blown development environments like Godot or Unity, at least until he's just a bit older. When he gets to that point, Unity does have some neat templates made especially for kids, where they get kind of a starter game and a walk-through on how to build it out.

Whatever you decide, have fun and good luck!