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by deaddodo 885 days ago
That's funny, I always found allegro (4 or 5) easier than SDL. Allegro's performance had some issues for me, which is why I switched.
1 comments

Agree, it is all fuzzy now, but I remember allegro docs being very good.
Yeah, that and it wasn't as low-level as SDL. You didn't have to manage your draw instance, textures, screen flipping, frame locking/time deltas etc. It was much more conducive to the paradigms of what a game loop actually looks like.

But, for those same reasons, if you did something crazy (like I did with my first isomorphic engine), it could quickly get unmanageable with resource leaks.

Nowadays, I just recommend raylib, if you want a more "game"-oriented (vs "graphics"-oriented) library. I just wish someone would expand the docs so it wasn't as difficult for new gamedevs to jump in.