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by sroussey 889 days ago
I dunno, writing GPU code that works across Mac/Win/Lin/iOS/droid isn’t easy to deploy.
1 comments

Unity, Unreal, Open3D, Ogre 3D, Godot, Defold, Stride,... look all pretty easy to me, with access to hardware features not available in WebGPU.
I’m not running unity to get some fast matrix multiplication, lol.