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by Cieric
889 days ago
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This is interesting, I'm working on something similar but I'm starting from an existing gpu language and working my way backwards to add more support and allow for efficient cpu side execution. It's more geared as a game engine language to support both the game script (allowing easy parallelization) and the rendering side of things (as it's already a gpu language). Mine is currently more geared towards vulkan though. Looking through the examples on your website does give me some ideas though, I might try and adopt some of them myself. |
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I'd love to learn more about what you're working on as I've been wanting to integrate shadeup with existing game engines like unreal/unity but realizing it would be a massive undertaking.