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by pierscowburn 886 days ago
Definitely agree that would be valuable. In fact our multiplayer state synchronization aspect is largely implemented in TypeScript (there's a TS element to the stack as well), and is built on top of YJS – there is a Rust implementation of YJS already though, which would likely be a great start for anyone looking to build something similar purely in Rust: https://github.com/y-crdt/y-crdt

We are working on a plugin API, which will allow people to build functionality that leverages the multiplayer data model – but within the app rather than as standalone applications.