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by qwytw
888 days ago
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> most apps would save money if the developers were self-distributing them instead of using the App Store There must be a reason why almost all games are still published on Steam despite the 30% though. The increased customer reach almost always outweighs the additional revenue (and this also applies to major companies like EA, Ubisoft etc. who have tried building their own storefronts). |
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There are also plenty of big games with publishers big enough that they have their own platform (EA, Ubisoft, Epic, Microsoft) and depending on many things their games may or may not be on Steam also.
Steam also accepts keys purchased from elsewhere so in principle even if most of your sales are somewhere else, it is better to have it on Steam. I also think you Steam is offering some valuable community/platforms tools.
Not much of this applies to the Apple app store. The truth is the reason people use it is because that's the only thing allowed. If peoples could install apps from anywhere with its own self-update mechanism (like sparkle or something more modern like a hybrid web-app) I doubt it would be used as much appart from free stuff from developers that do not want to figure out distribution. If there was a large price difference, most people wouldn't use it, just like most people do not go to the more expensive supermarket unless they absolutely have to.