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by jchw
890 days ago
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I've noticed that a lot of these tools are based on MLT framework. One thing I noticed when taking a glance at MLT framework is that it seems like it lacks robust end-to-end support for hardware acceleration. It makes me wonder if this is a broader design problem, or something that could be worked on with funding. Surely something like this is far from the top priority, but some of these open source video editors are getting kind of serious, and being able to scrub 4K timelines smoothly and render using GPU accelerated compositing and effects feels like it would put these editors much closer to real-world editing territory. That said, these are all just musings from someone who largely does not use NLEs and has written very little video software. Still, seeing the success that Blender has become makes me yearn to see their success repeat in more fields... |
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