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by zubspace
889 days ago
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Well, you kind of prove my point, because you made me jump from a 5 minute lecture about PIDs to a study about control systems. Yes, probably there are all kinds of systems to control and autotune a PID. But that's the problem. In gamedev, PID's get constantly recommended for so many things, but when you play around with them you soon realize, that they are quite hard to get right. So then there's two ways: you dive into control systems or you just lerp the value and call it a day. |
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My bigger point is that the articles like the one linked here just barely scratch the surface and you cannot really jump into it and get an intuitive understanding by just looking at it. that being said, if you want to learn more you can and they can be applied to a large range of problems.