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by apocalyptic0n3 882 days ago
Third party payments have always been possible to implement in iOS apps; I've done it myself. What happens, however, is Apple rejects your app during the review process if the payment is for something they deem should be an in-app purchase or subscription (physical purchases are fine). Without that review process, you don't have to use Apple's payment process and can use Stripe or Braintree or whatever you want, and bypass Apple's 15-30% commission.
1 comments

I think you responded to the wrong person. I was talking about the restrictions against mapping pages of memory as executable