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by JimDabell 890 days ago
> no sensible game studio or animation director would want to pay full price for an AI performance. The AI isn't going to be able to satisfy the precise demands of the director at a recording session, at least without a lot of domain specific training and extra work.

You’re assuming that it will be used for production. With a model than can spit out sentences on demand, game writers can try out a lot of different dialogue for draft storylines then have the final version recorded by the voice actor.

2 comments

I'd 100% expect game studios to move to pure AI voices as soon as it's feasible to do so. There are even very strong use cases for it, like using it to voice generated dialogue so that NPCs don't need to be scripted word-for-word.

The entire genre of Internet video, too, is likely to do it, albeit because of cost.

Movies and TV may keep using voice actors if it's the prestigious thing to do. Who knows. The point about directing the actor is also good, but I don't know how long it would last.

TTS is already used for placeholder dialogue in games, yeah. That has been the case for a long time. There's not really a precedent for using fake versions of an actor's voice, but placeholder TTS dialogue has accidentally slipped into large releases before, and a few notable games have come out using AI instead of voice actors (The Finals, one of Cyan's games, etc)