| > this was meant to be more of a soft launch, but it then kind of blew up Congrats and/or sorry. Lots of people definitely following this project closely and with great excitement! > I don’t think anything you listed would qualify as “jank”, and rather your unfamiliarity with the system or non-standard/idiosyncratic designs The line between unfamiliar and jank is awfully fuzzy! I'm always willing to try new things. Always a learning curve. But definitely felt a little lost and confused at a few things. Knowing about F1 helps a lot. There's no Detach option in the toolbar! I also had issues with std::string not showing any value in the debugger. VS2022 and RemedyBG show the string just fine. > That doesn’t apply to the “underline to hint @ shortcut” point, which has been a standard Windows UI principle since, well, before I was born… Maybe it's a 4K rendering issue? The underlines are kindar fubar. Too high in the "descender area". And doesn't render wide enough. I mean look at those sad little pixels on Step Into! https://i.imgur.com/gasiauv.png Or how the underline on "Registers" makes the R look like a B. https://i.imgur.com/UnnIeAT.png There's a lot of weird font spacing issues that kinda just make a lot of things hard to read. Not, uh, that this matters at all in the grand scheme of things! Amusingly I went to look for examples of how the underlines are rendering in other tools and... I couldn't find one? TIL this may not be a thing anymore? Whoa. (Windows 11) > But the overarching reason why I chose a from scratch UI layer is because DearImGui leads to more janky results and is much less-suited for the ambitions of the frontend. I don’t think the frontend would be nearly as solid had I chosen a different route. Dear ImGui definitely has it's "look". But RemedyBG is pretty slick and I'm not sure this is ultimately going to provide any significant capabilities other than a better visual style? Could be wrong! Look forward to seeing your ambitions realized! |