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by BHSPitMonkey
895 days ago
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Or that the session ticket verification flow needs connectivity between the game server and Valve's (apparently very slow at times) auth server. Presumably a faster and more robust solution would be for the Steam client to obtain (and hang onto) a signed token (from Valve) with a lifetime of a few hours, and whenever you connect to a game server that token is sent over where it can be validated locally against a public cert issued by Valve (that comes distributed with the game server contents). |
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