Hacker News new | ask | show | jobs
by WirelessGigabit 895 days ago
I feel that drawing weapons has gotten slower in CS2. I wish they dropped the 'pull back on the charging handle' every time you draw the gun. (and I miss my custom sprays from CS: Source).

But apart from that, even though I've played CS since 1.4 I have never ever had the bug mentioned above.

3 comments

If we’re nitpicking the gunplay (which I am perfectly okay with doing), how about adding in the fact that reloading with one in the chamber doesn’t give you a +1 round either? It’s like the concept of a chamber is completely ignored.
Try Insurgency: Sandstorm. It's a completely different style of gameplay, but in addition to properly simulating a chamber, it also properly simulates magazines. Reloading retains a used magazine rather than dumping the ammo back into a fungible pool. Double tapping the reload key allows for dropping the mag for a slightly faster reload. Once you've cycled through your supply of fresh mags, loading a used mag leaves you with the same number of rounds as when you discarded it.
Ah, I do play Squad and it is a similar system, as far as I know it’s only missing the double tap to drop the mag.
If I understand the blog post correctly, this bug only happens when you play CS2 during Washington nighttime.
Yes, correct for CS2 as of time of writing. Not true for CS:GO or CS:S where it could happen any time of the day.
it is down to their choice of animations. same way you can make your phone feel faster by disabling transition animations.

you must be one in a million to never see that error, however. many a times when people exit server, they server would show that message in chat.