Macs are king when it comes to font rendering. It was prioritized in the original Macintosh and Apple still has the most solid font engine to this day.
MacOS is literally the only major desktop OS where sub-pixel rendering was removed on purpose, despite the negative impact on everyone using <200 dpi monitors, i.e. most office workers at companies that won't spend $1500 on 5K monitors.
Probably 90-95% of Macs sold come with a monitor, and they're all high-DPI now. Apple doesn't really care about optimizing for some giant 1080p monitor. An iMac is pretty cheap.
In my world, Macbooks are pretty popular in the corporate world. Sure my MBP 16" has a high DPI built-in display but I'm never going to get the budget for an Apple Studio Display. Offices are equipped with Dell/Lenovo/HP USB-C monitors that are between 100 and 150 dpi. I'm not talking about 20 year old pixel density here, but modern ultra-wide or UHD monitors.
There's a difference between not caring about low DPI anymore, and crippling font rendering on purpose.
> I'm not talking about 20 year old pixel density here, but modern ultra-wide or UHD monitors
Because the monitor industry largely got to 4K and said "eh that'll do", a lot of those "ultrawide" and UHD displays with large sizes literally do have twenty year old DPI.
Increasing physical panel size (usually) used to translate to higher resolution, but at some point the majority of manufacturers stopped doing this, so you get the same 4K resolution at ever stretched physical sizes, and ever decreasing DPI.
macOS doesn't even render to its own high pixel density displays correctly, owing to the (in my opinion) very naïve algorithm used. If you select any resolution that's not a perfect factor of the display being rendered to, then there is blurriness[1]. MacOS renders to a viewport that is 2× the resolution of the 'looks like' setting, and then scales it down to the actual monitor resolution. Clearly, at any non-integer multiple resolution, there is blurring.
This is problematic enough that it defeats Apple's 'good font rendering'. I see shimmering and ringing artifacts around regions of high contrast (i.e. essentially all text) with such a non-native setup. I am forced to use the integer factor resolution, which makes things much too big. Of course, I can scale my browser and VS Code, but besides that the rest of the OS is comically large. Needless to say this also comes with the large performance impact of always rendering to a viewport four times the resolution of a given display. It is also non-intuitive to program against, especially using APIs like GLUT, SDL, etc.
Windows is the only OS that actually does high pixel density rendering correctly for programs that support it[2]. Windows works with the given monitor resolution, and scales UI elements according to the percentage value set (100% is 96 DPI). This is a lot more involved to program for, but when done right, it works exceptionally well. Everything that's not a raster image is always pixel-perfect. If it's not (and people have complained about this[3]), then there's a system setting/registry patch to make it so[4].
Windows also handles moving program windows between displays set to different DPIs quite seamlessly. The only issue I see is when a new display with a different scaling setting is set as the primary (and only) display, and then Windows Explorer scales things weirdly—which is fixed by restarting Explorer.
On Linux... Forget it. On Xorg there are a million environment and per-app-specific configurations to set (just see how long the HiDPI article[5] in the Arch Linux wiki is). On Wayland, things are better, but not yet for me, since I use an NVIDIA graphics card, KDE Plasma, and Chrome, which is the worst possible combination for Wayland. It's not mature enough for this setup—the Windows-esque rendering (they call it 'fractional scaling') was only merged in slightly more than a year ago[6], and Plasma 5, my DE of choice, still doesn't quite use it yet.
> the Windows-esque rendering (they call it 'fractional scaling') was only merged in slightly more than a year ago[6]
wp-fractional-scale-v1 is not necessary to implement fractional scaling; it's there to make it easier and to solve some edge cases. It was inspired by already existing fractional scale implementations.