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by jyunwai 892 days ago
I appreciate the comment, especially with the example with the hypothetical brain surgeon. I've also anecdotally known people personally who have become accomplished in academic research, who preferred easy-to-access entertainment to decompress after a difficult day of work. So, work on entertainment does have important value to many people.

But at the same time, on a broader point, the author has a compelling general idea that it can be helpful to question how you spend your time away from work. I've spoken with people—and have personally experienced—a satisfaction from physical hobbies outside of computer interaction. Rock climbing is especially popular among the people I know (even those with busy schedules), along with martial arts such as BJJ or judo. I also know a couple people (one personally, and another impersonally through his biography as a novelist named "What I Talk About When I Talk About Running") whose life enjoyment is closely tied to their passion for long-distance running.

Outside of physical activity, other low-technology ways of entertainment will remain important. Reading books, especially classical ones, can improve one's writing. I've also read about chess players who have attributed their strong ability to plan ahead—in life and martial arts—to their passion for the game. I've additionally known people whose interests in music performance and production led them to develop good friendships with others. Naturally, this can apply to immersive technology: video streaming or high-graphics video games also have the ability to inspire people in their day-to-day life, or help people make meaningful connections.

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My source of skepticism is therefore not with the people working toward on nicer-looking graphics, as highlighted by the author, but rather with the people who apply psychology in video game design to make certain video games addictive—especially those with free-to-play models, which employ gameplay loops to keep people grinding for rewards even when the game stops feeling fun. I think the author is focusing on the wrong part of the industry: certain game designers have had a larger role with making certain video games have negative effects, as evidenced by somewhat-recent successful lawsuits against game companies that employed loot boxes and overly-easy ways to make in-game purchases in certain games targeted toward children.

Video games and streaming can absolutely have a healthy place in one's life—especially productions created for the love of the art instead of primarily for the money—but only in moderation and not at the excessive expense of other ways to spend one's free time. Graphics development isn't a problem at all, but I do think many people's lives can become richer if they also give passions that don't require a personal computing device a strong chance.