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by pjmlp 894 days ago
It isn't only Windows, we also have XBox (ok, a Windows flavour), PlayStation (a FreeBSD fork), Switch (a mikrokernel OS with POSIX like stuff), Android (a Linux where no one ports games to GNU/Linux from), iOS/macOS (NeXTSTEP derived OS).

Many of those, with UNIX like OSes, could easily port their games to GNU/Linux (specially the Android NDK ones), they don't because it isn't worth it, monetary speaking.

1 comments

I'd argue the Windows API at this point is a stable platform that can be targeted to deliver for Linux gamers.

The Linux native ports keep breaking because of outdated dependencies, while Wine/Proton offers a stable experience that keeps getting better (most recently the Wayland support).

It seems to me that releasing native Linux games at this point cost more than it's worth.