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by trilinearnz
896 days ago
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Agree with this. For me, being able to tweak Quake (when it came out) was massive. You could poke around in QuakeC, make a funny model / map etc. The fact that customisability extended to it's two sequels was even better. To a lesser extent, even being able to modify pretty much any game mechanic via the pull-down Console was amazing too. A great entryway to programming for the young enthusiast! Always was a wonderful advantage to owning a PC over a console. That, and the accompanying utilities you could combine with the game, to create new graphics, sounds etc. |
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Other companies will soon follow. There's too much risk to a company's bottom line and reputation to allow or encourage modding. Mods compete with official DLC packs, and if someone streams with, say, a mod that puts a swastika on the main character or something, that harms the publisher's reputation.
I would say hang on to your old copies of Doom and Quake... but Doom and Quake are Microsoft products now, and Microsoft doubtless has ways to make the asset packs unavailable except to official ports which require a Microsoft account to play.