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by freshnode
894 days ago
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This reminds me of a time circa 2005 where "Sub OSes" were somewhat popular in the GameMaker community. Seems that given enough time someone will try to make an OS-like interface in a given game engine. It was a great way to understand UI and usability paradigms beyond building game mechanics. This definitely triggered some pleasant nostalgia for me. |
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I was the creator of Tiagix OS, AFAIK one of the first subOSes that actually had support for creating apps for it.
Learned a lot about GUI toolkits making it, since I had to implement one from scratch for it.