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by freshnode 894 days ago
This reminds me of a time circa 2005 where "Sub OSes" were somewhat popular in the GameMaker community. Seems that given enough time someone will try to make an OS-like interface in a given game engine.

It was a great way to understand UI and usability paradigms beyond building game mechanics.

This definitely triggered some pleasant nostalgia for me.

4 comments

Nice to see someone else who also remembers those.

I was the creator of Tiagix OS, AFAIK one of the first subOSes that actually had support for creating apps for it.

Learned a lot about GUI toolkits making it, since I had to implement one from scratch for it.

Do you have any material online on Tiagix OS? I can't seem to find anything from a quick Google search.
I think there's a build of an older version of it on the YoYoGames archive. The archive didn't save the screenshots that the original website had, sadly.

I also spent a long time working on a very large update which I might have archived somewhere locally but never shared it online.

Looks like there's still some activity in the "scene" all these years later.

https://forum.gamemaker.io/index.php?threads/gm8-subos-proje...

Also there are some in browser operating system as well, typically they have OS UI shell and applications. Unfortunately I forgot their names.
Yes I remember the same for The Games Factory 2/Multimedia Fusion