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by ornitorrincos
895 days ago
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> At Vulkanised 2023 discussion round Khronos admited that they aren't going to improve GLSL any further, and ironicly rely on Microsoft's HLSL work as the main shader language to go alongside Vulkan. That sounds intriguing, but I haven't been able of finding any references to it(I guess it was discussed in the panel but the video of it is private) do you have any reference of more information into it? is it related to adding hlsl support to clang? |
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https://www.youtube.com/watch?v=sJzZ5R1x8L4&list=PLMLurvdlOp...