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by jncfhnb
895 days ago
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> e.g. your game sells for $20 on average and you sell 12,500 per month you’ll only end up paying about $1350 or 0.54%. On a yearly basis that’s extremely cheap compared to Unreal. Plus 40k per year for the 20 devs that you face even if you don’t ship. But sure, unreal is a bad choice for shovelware and garbage mobile games. |
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Sure, but that not a significant amount compared to all the other costs
> But sure, unreal is a bad choice for shovelware and garbage mobile games.
Well it’s a had choice for almost all mobile games (it just happens that most of them are shovelware regardless of the engine)