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by TheCleric
895 days ago
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It depends a lot on your pricing structure too. The lower price your game is, the better Unreal looks. Heck at free/open source you’re paying Unreal nothing and Unity a flat rate so then it’s infinite percent of your revenue. |
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> Heck at free/open source you’re paying Unreal nothing and Unity a flat rate so then it’s infinite percent of your revenue
Unless you’re making < $200k then Unity is entirely free (and the mandatory splash screen is not a thing anymore). So really this only applies if your revenue is between 200k and 1 million (which is certainly not an insignificant proportion of the market but yeah it’s really not that clear cut and depends on your situation, also there is a lot more uncertainty in Unity’s case..).