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by neonsunset
897 days ago
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I'd rather prefer to see Stride win, GDExtensions leave room for improvement and the sentiment within Godot community which perceives C# as second class citizen to be avoided in favour of much inferior (first and foremost slower!) GDScript does not help. |
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Personally I have no interest in GDScript, but I recently ported a rather large C# code-base from Unity to Godot and I never had to touch GDScript. So it can happily be ignored. In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069