The original inspiration was a DGR video in late 2021 when he showed the original chinese-language windows-based level viewer. That inspired me (as a Mac user) to seek out the API and level format documentation, then it was a whole load of trial and error to get the rendering working. There are more popular viewers (AFAICT) out there, but I enjoyed the challenge.
The original inspiration was a DGR video in late 2021 when he showed the original chinese-language windows-based level viewer. That inspired me (as a Mac user) to seek out the API and level format documentation, then it was a whole load of trial and error to get the rendering working. There are more popular viewers (AFAICT) out there, but I enjoyed the challenge.