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by straws 895 days ago
I'm not very excited about the product itself, but if you are at all interested in spatial computing, it's worth reading through Apple's design and developer resources:

Designing for visionOS - https://developer.apple.com/design/human-interface-guideline...

Inputs: Eyes - https://developer.apple.com/design/human-interface-guideline...

Principles of spatial design - https://developer.apple.com/videos/play/wwdc2023/10072/

Create accessible spatial experiences - https://developer.apple.com/videos/play/wwdc2023/10034/

While I don't think there will be a mass adoption by people willing to put on goggles throughout the day, it's clear that a lot of Apple's ecosystem is being directed toward environmental and situational computing, and the SDK backs that up. Using gaze detection to focus on more than one device in a room, surfacing certain interactions in specific rooms, and low-lag screen mirroring from devices are all pretty high-cost investments that are likely to find uses in other products. I look forward to what kinds of "continuity" type features this tech introduces.